Widget Interaction component cannot be moved while the game is paused. The widget interaction component stops following the mouse when the game is paused (when source is set to mouse) ...
Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...
Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
The Delete Assets window's list of assets that are available to replace the references to an asset that is being deleted returns additional assets that are not valid replacements. The provided pro ...
Background blur appears to clip incorrectly when being rotated. The area covered by the background blur appears to shrink as the widget is rotated ...
Widget components that use draw at desired size appear to flicker when updating their size. ...
Licensee is reporting that when a font is scaled in a UMG, the smaller the font gets the more the Kerning between certain letters decreases to the point of overlap. This is not as obvious in a View ...
Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...
When a widget blueprint is created with Enhanced Input bindings in the event graph, when it is subclassed those bindings will not work in the child. This is inconsistent with how Actors function, an ...
Widget is causing an ensure to be hit when exiting gameplay. Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user: https://forums.unrealengine.com/community/ge ...