Editor crash with virtual texture lightmaps enabled

UE - Platform - Mobile - Nov 30, 2020

Crash with geometry collection in es3.1 preview

UE - Simulation - Physics - Destruction - Dec 22, 2020

Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...

Crash in PackagedBuild when using GPU & Data Interfaces

UE - Niagara - Sep 30, 2021

Due to module initialization order we are serializing shaders before the Niagara module has started up.  This means we are unable to find the default data interface for the GPU simulation to seriali ...

CompileAllBlueprints crashing on blueprint function with a delegate input.

UE - Gameplay - Blueprint Compiler - Aug 19, 2022

In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...

Material editor crash in 5.0.2

UE - Rendering Architecture - Materials - Sep 2, 2022

FMassArchetypeData::ExecutionFunctionForChunk crashes on binding shared fragments

UE - AI - Mass - Feb 14, 2023

FMassArchetypeData::ExecutionFunctionForChunk is using wrong mappings while binding shared fragments. It's using RequirementMapping.ChunkFragments while it should use RequirementMapping.ConstSharedF ...

Crash when TSR history separate translucency enabled

UE - Graphics Features - Mar 1, 2023

Collison and Simple Collision Mip Level Crash

UE - Graphics Tools - Terrain - Landscape - Mar 21, 2023