When copy/pasting scene objects from older Unreal versions into Unreal 5.1, the editor will crash. ...
Specifying a object type variable in a Sequencer event track payload asserts ...
The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...
When unloading a tile of a World Composition map in UE5, a crash occurs when trying to deference a null pointer (World->PersistentLevel->bIsVisible) in FWorldTileModel::FWorldTileModel():// Assign l ...
Switching sub anim instances that have a set tag will crash the editor when compiled. This is likely due to the use of Tag as the object name. The tag does not change, and the old UObject is still a ...
Trying to set the value of an element of a fixed-size TAssetPtr array in the Editor results in the Editor crashing. This did not occur in 4.13. The attached callstack is from debugging the project ...
Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...
Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...
Currently there is no stable way to break level instances ...