DWG file crashes ODA translator

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 23, 2018

Maybe an issue with the file as eDrawings cannot open it. ...

Distro GearVR package crashes on open

UE - Platform - XR - Jun 20, 2019

Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...

Crash when diffing a blueprint with circular dependency

UE - Gameplay - Blueprint Editor - Oct 28, 2019

Crash when changing "MaximumTextureSize" in "LeaveExistingMips" state

UE - Editor - Content Pipeline - Import and Export - Dec 2, 2019

No problem with 4.22.3 ...

Crashed when selecting a class for a property in BP

UE - Gameplay - Blueprint Editor - Dec 5, 2020

Crash when opening the static mesh editor

Tools - Jan 26, 2021

We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...

The LoadTimeFile argument crashes package at startup

UE - Foundation - Core - Feb 1, 2021

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...

HLOD build crashes when GroupActor is present

UE - World Creation - Worldbuilding Tools - HLOD - May 24, 2022

The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...

Landscape LocalMerge crash with PaintLayer enabled

UE - Graphics Tools - Terrain - Landscape - Aug 15, 2022