Cannot override screenshot hotkey from editor in packaged game

UE - Gameplay - Input - Apr 27, 2016

The F9 hotkey for screenshots cannot be overridden in blueprints. Even removing the hotkey from the Editor Preferences>Keyboard Shortcuts list does not prevent the shortcut from being used in packag ...

Moving the Material Node for Starter Content Materials within the Editor Graph will increase the Texture Sample Count

UE - Graphics Features - Apr 27, 2016

The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...

Scaling snap for selected object are reset to the origin of the scale pivot location

Tools - Apr 27, 2016

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...

Events disabled by default in children even when used in the parents

UE - Gameplay - Blueprint - Apr 27, 2016

some events are disabled by default, even though the event is defined in the parent ...

Floating point inaccuracies when moving actors in the level viewport

Tools - Apr 25, 2016

some floating point inaccuracy appear to influence actor positions when moving actors back and forth in only one axis in the level viewport. It is especially noticeable when the actors are far from ...

Has Any User Focused Descendants returns true even if all children have been removed

UE - Editor - UI Systems - Apr 25, 2016

HasAnyUserFocusedDescendants returns true even when all children have been removed. ...

Reimport factory not being called for import enabled by plugin

UE - Editor - Content Pipeline - Import and Export - Apr 25, 2016

A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...

Post processing set to medium in engine scalability with bloom set to 0 causes color settings not work

UE - Graphics Features - Apr 25, 2016

Color effects appear not to work when post processing is set to medium and the bloom intensity is set to 0 ...

Draw as Box Image size is set by currently selected widget when using the same material

UE - Editor - UI Systems - Apr 25, 2016

The image size is set for all widgets using the same material are set to the widget that is currently selected ...

Simulated physics after a delay causes physics objects to fall through one another if their collision is overlapping

UE - Simulation - Physics - Apr 25, 2016

Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping. Note May be related to [Link Removed] Regression? (No), issue (doe ...