Character velocity is registered while walking against physics objects and vehicles User description: I'm trying to rely on velocity to know when an actor is moving so that i can stop the walking ...
This is an infrequent crash that has occurred for a few users exclusively in 4.17.1 (possible regression from 4.17.0?). Users have not provided any descriptions of their actions when the crash occu ...
This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...
Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...
4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...
Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...
This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...
As dedicated server does not have viewport, USkinnedMeshComponent::BoneTransformUpdateMethodQueue array keeps growing and never clear. ...
In UNetDriver::TickFlush, UReplicationSystem::PreSendUpdate is not called on the server when it does not have any client connections. PreSendUpdate is where DestroyObjectsPendingDestroy is called fr ...
The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...