Character velocity is registered while walking against physics objects and vehicles

UE - Gameplay - Jan 28, 2016

Character velocity is registered while walking against physics objects and vehicles User description: I'm trying to rely on velocity to know when an actor is moving so that i can stop the walking ...

[CrashReport] rml::internal::Block::findObjectSize() - UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame

UE - Gameplay - Blueprint - Sep 7, 2017

This is an infrequent crash that has occurred for a few users exclusively in 4.17.1 (possible regression from 4.17.0?). Users have not provided any descriptions of their actions when the crash occu ...

[CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]

UE - Rendering Architecture - Materials - Sep 14, 2017

This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...

Copy / Pasting a Widget creates additional Animatable Property transactions in Undo History

UE - Editor - UI Systems - Aug 28, 2018

Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...

Data validation FAILED due to IWBE_Blutility containing invalid data

UE - Content - Engine - Jan 11, 2021

4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...

Chaining AutomationTool Commands leads to an endless loop

UE - Foundation - Cpp Tools - Automation Tool - Nov 23, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...

Compilation error in Mac editor builds when adding UWorld::IsStreamingLevelBeingConsidered function

UE - World Creation - Worldbuilding Tools - Jun 30, 2023

This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...

SkeletalMeshComponent in dedicated server causes memory leak

UE - Graphics Features - Nov 8, 2023

As dedicated server does not have viewport, USkinnedMeshComponent::BoneTransformUpdateMethodQueue array keeps growing and never clear. ...

[Iris] DestroyObjectsPendingDestroy not called on server with no clients

UE - Networking - Iris - Mar 25, 2025

In UNetDriver::TickFlush, UReplicationSystem::PreSendUpdate is not called on the server when it does not have any client connections. PreSendUpdate is where DestroyObjectsPendingDestroy is called fr ...

The Color Picker in the Material Editor doesn't pick colors from windows outside of the editor anymore

UE - Rendering Architecture - Materials - Nov 19, 2014

The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...