Packaged GearVR Project fails Oculus Submission Validator tool

UE - Platform - Mobile - Oct 5, 2015

Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...

A 3D wdiget with a text block that has a large font size will crash a packaged project

UE - Editor - UI Systems - Oct 20, 2015

Using a 3D Widget with a text block who's font size is set to 1,000 will give a fetal error when packaged. Note: The package will succeed, however when the project is opened the user will receive ...

Blueprint NAND node should not be associative.

UE - Gameplay - Blueprint - Jan 6, 2016

NAND is not an associative operation, so it should not use the markup that makes N+1 input nodes work by calling the underlying function N times. This was brought to light here: https://udn.unreale ...

Crash opening a structure with a circular reference

UE - Gameplay - Blueprint - Oct 23, 2017

Typically users are unable to select a structs that reference each other but I was able to find a way around this by manipulating the Do Not Save functionality when closing the editor. Not a regres ...

Launching a packaged game will cause it to open on the leftmost monitor, ignoring your primary monitor

Tools - Jan 17, 2018

A licensee has reported that opening a packaged game in 4.18 and onward will cause the packaged game to appear on their left most monitor, rather than their primary monitor. This was not the case in ...

Error during packaging if nativizing a blueprint that contains a TMap with TSubclassOf as a key

UE - Gameplay - Blueprint - Jun 28, 2018

Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...

Crash upon trying to add a variable to a struct array when the details panel is locked

Tools - Jul 12, 2018

Attempting to add a new element to a struct array through the details panel when the panel is locked results in a crash. Regression?: No This issue did not occur exactly the same way in 4.18, but t ...

An event with Soft Class Reference as an input that is not set causes package to fail with Nativization

UE - Gameplay - Blueprint - Jul 25, 2018

Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...

Cursor reappears in the wrong location after capture

UE - Editor - UI Systems - Slate - Aug 1, 2018

Cursor reappears at wrong location after capture when "Use Mouse for Touch" and "Hide Cursor During Capture" Broken in 4.20.1 (CL - 4239966), and 4.21 (CL - 42455242) Working in 4.19.2 (CL - 40337 ...

Auto Wrap Text boolean check appear twice in the Text Block widget element

UE - Editor - UI Systems - Aug 10, 2018

The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966),  4.21 (CL - 4275031) ...