[CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() | FSequencerObjectChangeListener::OnObjectPostEditChange

UE - Anim - Sequencer - Oct 5, 2017

This is a common crash that has occurred in 4.17.1 and 4.17.2, there are no immediate records of it occurring previously. Users have not provided any descriptions of their actions when the crash oc ...

Cpp files of new classes are not automatically added to Perforce or the Project's Solution via P4VS

Tools - Dec 6, 2017

A licensee has reported a problem where FVisualStudioSourceCodeAccessor.AddSourceFiles is unable to handle two files being added at the same time. In this case, a .cpp and .h are added at the same t ...

Generate Project Files process fails if SwarmAgent.exe is not present

UE - Foundation - Cpp Tools - Mar 5, 2019

This issue appears to be the result of the fix for [Link Removed] which removed RPCUtility from the Engine. A licensee noted that they were now seeing an issue when attempting to generate project fi ...

NavLinkProxy potentially causing extra Character Movement

UE - AI - Feb 12, 2020

The user is using a Nav Mesh Bounds Volume and a Nav Link Proxy. They are calling AI Move To to navigate to the point, but the Character reproduces extra movement and goes a bit past it. For debuggi ...

FixupRedirector issues with packages containing multiple public assets (commandlet and FAssetFixUpRedirectors)

UE - Anim - Sequencer - Jan 19, 2024

A customer is reporting that a renamed LevelSequence will continuously be resaved when Fixing the Redirectors from the Content Browser. The problem would be the incorrect redirector for the Blueprin ...

Client Ensure FShaderMapResource_SharedCode::ReleaseRHI is still referenced on exit/shutdown

UE - Niagara - Rendering - May 7, 2024

Very rarely, the game client will crash on shutdown and the log will contain messages that look like: LogOutputDevice: Error: Ensure condition failed: false [File:Engine\Source\Runtime\RenderCore\ ...

Invalid DumpGPU capture when ProjectDisplayedTitle contains special utf8 chars

UE - Graphics Features - Mar 7, 2025

Placing a special UTF-8 character into the "ProjectDisplayedTitle" will result in GPU dumps failing to open. This appears to be because the dump will switch between us-ascii and UTF-16 file formats ...

Movable Skylight with DFAO creates Dark Areas when Combined with Reflective Material

UE - Graphics Features - Jun 9, 2016

A user on the AnswerHub pointed out that his reflections when using a Movable Skylight with Distance Field Ambient Occlusion produces black results when combined with a reflective material. I trace ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...

Unable to compile BuildPatchTool

UE - Foundation - Core - Nov 2, 2017

Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also un ...