Properties of placed-in-map actor instances may not replicate if their default has been edited

UE - Networking - Mar 26, 2019

If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...

Loading a map via File->Open Level... when it is already loaded in World Composition view does not reset actors to origin

UE - World Creation - Worldbuilding Tools - World Composition - May 14, 2019

Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - Core - Systems - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

Scroll box hand icon is small when DPI scaling is enabled

UE - Editor - UI Systems - Slate - Nov 22, 2022

The scroll box widget currently hides the cursor and manually draws a closed hand software cursor in SScrollBox::OnPaint when right clicking and dragging. This software cursor does not account for D ...

[AI] FInstancedStruct is not dupilicated properly if values are different from an Actor's defaults

UE - AI - Jan 24, 2024

A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...

UE4Editor does not start when there are no audio devices available

UE - Platform - Linux - Sep 26, 2018

UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...

Compile button disappears and Hot Reload stops working after failing to Hot Reload in some cases

UE - Foundation - Core - Jun 2, 2016

When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...

Changing BlueprintCallable function's code results in Warning in blueprint that should be considered an Error

UE - Gameplay - Blueprint - May 3, 2016

A user reported an issue where, if a BlueprintCallable function's parameters are edited, a blueprint using a BlueprintCallable function will give warnings instead of an error for a problem after the ...

[CrashReport] UE4Editor-CoreUObject.dylib!FArchiveAsync2::Serialize() when cooking for iOS on Mac

UE - Platform - Mobile - Jul 27, 2017

This is a Mac cooking for iOS commandlet crash that has occurred occasionally for some users in 4.16. Example Command Line (PII removed)/Users/---/Desktop/---/---.uproject -run=Cook -NoLogTimes -T ...

Crash occurs when diffing blueprint that has had one of its variables changed to a Soft Object Reference

UE - Gameplay - Blueprint Editor - Oct 3, 2017

A crash occurs when diffing a blueprint that contains an array that has changed from an Object Reference to a Soft Object Reference. Note: I figured that this could be related to another bug that I ...