'Get Tangent at Distance Along Spline' returns incorrect values compared to 'Get Location and Tangent at Spline Point'

Tools - Jul 18, 2018

The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...

Editing a specific LOD and then using Remesh causes geometry to disappear

UE - Graphics Tools - Modeling Tools - Apr 13, 2023

from licensee:"Expected behavior: The LOD selected to be edited should be saved correctly, allowing different remesh results to be saved as different LODs of the same mesh, _i.e. remesh with 1 cm t ...

Mouse cursor position is locked to center of screen when bShowMouseCursor is false

Tools - Nov 16, 2016

When you set bShowMouseCursor to false in a Standalone or packaged game while Default Viewport Mouse Lock Mode is set to either Always Lock or Lock on Capture, the cursor will become locked in place ...

[CrashReport] UE4Editor_Core!FFileHandleWindows::Seek() [windowsplatformfile.cpp:501]

UE - Foundation - Core - Aug 29, 2017

This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed] User Descriptionsrebuilding lightbuilding lighting from a d ...

[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::UpdateRecord() [animationrecorder.cpp:464]

UE - Anim - Sequencer - Sep 14, 2017

This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...

[CrashReport] UE4Editor_UnrealEd!TArray<TSharedRef<FAssetThumbnailPool::FThumbnailInfo,0>,FDefaultAllocator>::AddUniqueImpl<TSharedRef<FAssetThumbnailPool::FThumbnailInfo,0> const & __ptr64>() [array.h:1805]

Tools - Sep 20, 2017

This is a longstanding crash that occurs with low frequency per release, but has affected 400 users since the 4.11 release. Unfortunately among all of them, only one has provided any description. ...

Error on Loading Pawn Blueprint Containing ActorSequenceComponent from GameMode Constructor

UE - Anim - Sequencer - Oct 25, 2017

When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint ...

ProxyLOD plugin generates uninitialized vertices at end of a vertex buffer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 11, 2020

ProxyLOD::FQuadricMeshSimplifier::OutputMesh may remove duped verts. The input vertex buffer was resized by numVerts from FQuadricMeshSimplifier before calling OutputMesh. So these behaviors genera ...

UMG: Drag-drop widgets get stuck at (0, 0)

UE - Editor - UI Systems - UMG - Nov 7, 2022

Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...

Missing PSO Precaches in the engine

UE - Rendering Architecture - RHI - Aug 20, 2025

A licensee wanted to report some missing PSO Precaching they found, which they have fixed locally: 1. UCableComponent doesn't implement CollectPSOPrecacheData or call CheckPSOPrecachingAndBoostPri ...