When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...
When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
Crash on Build All Levels after a HLOD warning. EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0 ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...
When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash. ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...
Currently, the Control Rig Editor allows the user to use the "Instanced Struct" type, for example for a variable or function input/output. However, this type does not seem to be properly supported ( ...
This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...