[CrashReport] Mac crash - UE4Editor-Slate.dylib!SMenuAnchor::SetIsOpen()

UE - Platform - Apple - Sep 14, 2017

This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...

[CrashReport] Crash on FMaterialEditor::OnCanPromoteToParameter()

UE - Rendering Architecture - Materials - Jun 22, 2017

This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...

UE4Editor does not start when there are no audio devices available

UE - Platform - Linux - Sep 26, 2018

UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...

[CrashReport] Crash CheckForWorldGCLeaks() - EditorDestroyWorld()

UE - AI - Sep 8, 2017

This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...

iOS package with Metal Desktop Renderer enabled crashes on iPhone

UE - Rendering Architecture - RHI - Oct 11, 2024

iOS package with Metal Desktop Renderer enabled crashes on iPhoneThis issue does not occur if Metal Desktop Renderer is disabled ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Crash on PIE with varying number of players

UE - Networking - Jan 26, 2015

User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...

Users can create project with name of "Stack" which causes conflict with existing "Stack.h"

Tools - Sep 12, 2016

Users can create project with existing name of "Slack" which causes conflict with existing Slack.h. Call stack is log file. ...

Using a Wait Delay node on Linux causes editor to immediately close without crashing

UE - Platform - Linux - Sep 14, 2015

If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linu ...

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior

UE - Simulation - Physics - Nov 21, 2024

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...