[DataLayer] Optimize Data Layer runtime state replication

UE - World Creation - Worldbuilding Tools - Data Layers - Dec 7, 2023

[Link Removed]This issue occurs only when I have a lot of RDLs (I tested 2500 and 1600). I tested with 6 RDLs and had no issuesI also noticed in the server log an error when a lot of RDLs are presen ...

UPrimitiveComponent mouse events when underneath Slate widgets not correct

UE - Editor - UI Systems - Slate - Jan 7, 2016

Licensee is adding a widget to the viewport overlay via AddViewportWidgetContent(). The widget receives mouse input when hovered. They return unhandled from all their widget's onmouse functions and ...

Translucent Materials and Atmospheric Fog Appear Black or Pink on Mac

UE - Graphics Features - Jan 3, 2018

I tested this on a Mac Pro in UE 4.15, 4.16, 4.17, and 4.18. As a possible workaround for the fog issue, I've discovered that setting Atmospheric Fog > Lighting > Disable Ground Scatter to "True" wi ...

Yaw input is not always applied as expected depending on whether the yaw input function is called in the Player Controller Blueprint vs in the Character Blueprint

UE - Gameplay - Blueprint - Nov 20, 2018

In the attached project, the controller Blueprint is set to apply rotation based on a pair of bool values indicating whether the A (Rotate Left) or D (Rotate Right) keys are pressed. The controller ...

Camera Switcher Import option not functioning properly

UE - Anim - Sequencer - Oct 22, 2019

In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...

Content Browser 1 Inconsistent Behavior with Tabs

UE - Editor - Verse Class Editor - May 22, 2023

"Content Browser 1" auto-hides if opened with the Level Editor, and has inconsistent docking behavior under the conditions caused by the repro steps above. The root of the problem seems to be that ...

Character unnecessary step down during PHYS_Flying mode

UE - Gameplay - Player Movement - Jan 15, 2026

When MovementMode is set to PHYS_Flying, the character may unexpectedly step down by MaxStepHeight when colliding with a wall near a ceiling. This occurs because UCharacterMovementComponent::StepUp ...

Colon in UPROPERTY category invalidates iterative build

UE - Foundation - Core - Cooker - Jan 13, 2017

The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...

Android: Mali Txxx GPUs Encounter Stretching Geometry When Running with Support GPU Scene Enabled

UE - Platform - Mobile - Nov 27, 2019

When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...

TBaseBlendedCurve::ConvertToAdditive adds a curve track to an additive when the curve only exists in the base pose

UE - Anim - Runtime - May 29, 2023

When we create curves on additive animations, we are creating a curve based on whether the curve exists in either the base or additive pose.  This wouldn't be the expected behaviour for a user when ...