Unable to add/compile code for Automation Test

UE - Automation Test - May 22, 2017

When following the documentation on setting up automation tests, the sample provided for "Simple Tests" does not successfully compile. One of two compiles errors is given based on the TFlag used A ...

Each adding a static mesh not containing any collision data keeps increasing PhysX memory

UE - Simulation - Gameplay - Apr 19, 2021

If the static mesh has UseSimpleCollisionAsComplex and does not have any SimpleCollision shapes, The physics actor will be destroyed immediately in FInitBodiesHelperBase::CreateShapesAndActors, but ...

Suggested improvements to TcpMessagingModule

UE - Virtual Production - Tools - Apr 12, 2022

This a repost of a question that I posted to ue5help but it got closed before I got an answer. I am open to making the changes I've requested here and sending them back if that will expedite things. ...

"Save Current As" is not fully loading the newly-saved level

Tools - Mar 15, 2017

Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...

Plugin Config filenames need to be different for Engine vs Game plugins

UE - CoreTech - Aug 16, 2021

Right now, plugins installed to the game directory will only load plugin-specific config files with the path /Project/Plugins/PluginPath/Config/*Default*PluginName.ini. However, engine plugins will ...

[AI] Navmesh does not generate correctly on a plane that has a slope of 45 degrees or more.

UE - AI - Navigation - Sep 23, 2022

Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...

Editor mode tabs can get corrupted in the layout

UE - Editor - Workflow Systems - Apr 2, 2024

This can happen with any mode. What actually happens is, when closing the Editor, the Editor saves its layout before closing the active Editor Mode, which leads the editor to think the tabs are sti ...

Calling FHttpResponsePtr::GetContentLength() from OnRequestProgress delegate returns different values on Mac/iOS than Windows

Tools - Nov 9, 2016

Licensee was looking for a way to get total file size to display download progress. On Windows (which uses the curl library for Http request/response), binding a function to the OnRequestProgress d ...

Ensure condition failed : SkeletalMeshLocation module on scaled SkeletalMesh

UE - Niagara - Jul 14, 2020

The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...

Editor queries source control for files outside the project or engine

UE - Platform - XR - May 12, 2022

When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...