When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...
geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...
There is an arrow with a menu that opens when clicked. That menu binds member functions to the widget. The widget is being deleted when the user clicks on the action in the menu, before the action i ...
A crash occurs when attempting to open the 'Class Defaults' or 'Class Settings' tab of an Actor Blueprint. If the 'Details' tab is already open and you close it and attempt to reopen the options, th ...
This is a common crash that has occurred since at least 4.17. Users have not provided any descriptions about their actions when the crash occurred. Source Context 3952 void SAssetView::Ass ...
A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...
After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...
In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...
Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...