When "RBF Interpolation" is enabled in the Groom settings, applying an Animation Sequence to a Skeletal Mesh that animates at a position far from the world origin causes the bound Groom shape to bec ...
Update: 1/27/2015 User reporting multiple overlap events/end over lap events firing on smaller triggers, their specific dimensions were 400 uu x 2000 uu on a capsule Build: 4.4.2-2289767 Descript ...
Moving all the related assets into another folder leads to reference lost. This can be tested out using ShooterGame project. Also you can find materials in the skeletal mesh lost its texture. This ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1660 { 1661 FScope ...
This is a common and longstanding crash that has occurred since at least 4.16 User DescriptionsTrying to paint my new sandtexture onto the terrainOpened the material editor by double clicking a mat ...
This failure occurs when trying to package SunTemple for TVOS. It did not occur with a blank blueprint project, until I added a custom iOS icon and tried to package a second time (I hypothesize th ...
ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...
Using a Function from a Blueprint Library inside a Macro from a Macro Library will cause a crash when using Standalone Game for PIE. The same setup will function as expected when Playing in Selected ...
ChildActor Component spawns at the wrong location as long as the actor that the ChildActor is referencing has the StaticMesh set as the root and simulating physics. User Description: Basically I h ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...