FBIK becomes extremely unstable when the root bone scale has a value other than 1. ...
When reloading the editor and a level where a sequence has a dynamic binding with a soft object ptr parameter to an actor in the same level, the director blueprint will recompile on load of the leve ...
I was able to repro this on both FF and Chrome. I have the latest FF 64-bit and was running into this after I deleted my intermediates, ran GenerateProjectFiles.bat, and built UE4 in VS. ...
Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. When the function is called by another Niagara Function or Niag ...
This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...
Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
This is a common engine crash that has occurred since at least 4.16. Users have not provided any useful descriptions of their actions when the crash occurred. The callstack shares some similaritie ...
Calling SetKeyTime in iterating KeyHandlesToIndices array can modify the array order, so it breaks the iterator. Perhaps ShiftCurve also has the same problem. Here is a work around: void FIndexedCu ...
User has a project that the viewport has gotten corrupted. The icons are now no longer camera facing and are facing in the positive y axis. The sun disc and sky are blurred. When PIE everything rend ...