The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset

UE - Simulation - Physics - Dec 9, 2016

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...

PostProcess for SceneCapture2D currently not working

UE - Graphics Features - Oct 29, 2014

Currently if you set a SceneCapture2D's "Capture Source" to "Final Color (LDR with PostProcess)", the result of the screen capture becomes just a black texture. If you set the SF_Tonemapper show fl ...

[CrashReport] UE4Editor_ApplicationCore!FWindowsWindow::ReshapeWindow() [windowswindow.cpp:465]

Tools - Feb 17, 2018

No user comments in crash group 450 NewHeight = FMath::Max( NewHeight, FMath::Min( OldHeight, MinRetainedHeight ) ); 451 } 452 453 if (IsMaximized()) 454 ...

AutoReceiveInput get incorrect controller on the Listen server at SeamlessTravel

AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...

Editor Crashes When Reopened Project's Level that Contains Vertex Painted Asset is Opened

Tools - Apr 17, 2018

Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...

Edits of node properties that are not stored on pins do not diff correctly

UE - Gameplay - Blueprint Editor - Oct 2, 2015

Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...

Chaos Cache : Event tracks are not saved second or subsequent geometry collection recordings

UE - Simulation - Physics - Destruction - Jul 23, 2024

After the second recording time, the event listener registration in FGeometryCollectionCacheAdapter::InitializeForRecord is skipped. Here is a workaround :// We only need to register event handlers ...

Blueprint Function Library functions created in the Content Browser cannot be used in Object derived Blueprint classes

UE - Gameplay - Blueprint - Nov 13, 2015

I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...

Ensure caused by edits to nested structs

UE - Gameplay - Blueprint - Dec 27, 2016

Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...

Casting to a child with a self reference can cause a crash

UE - Gameplay - Blueprint - Aug 13, 2015

Casting to the child of a blueprint using the self reference (as the parent) throws a warning. Then placing a self reference anywhere in the event graph of the child by it's self will cause a crash ...