When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...
When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...
If ConstructorHelpers::FObjectFinder is used with UPaperFlipbook as its class specifier, compiling the code fails with the following error: Error C2664 'void ConstructorHelpers::ValidateObject(UObj ...
Masked materials used in conjunction with MSAA and Forward Rendering results in a banded gradient which seem to correlate directly with the MSAA count variable. This is connected to the Forward Ren ...
It is no longer possible to enable C++ exceptions for the ProjectEditor target in code projects that use the binary Engine. Some fixes that were made for 4.19 now correctly show an error message if ...
Licensee video of the issue here - [Link Removed] This can be worked around with this setting: [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...
The workflow above is generally used to pull out key poses from a mocap performance. It works on 5.0. It can be simplified for QC into this:add some animation keys to your rigged character in Sequ ...
A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...
Editor crashes when importing Alembic material asset. The editor will crash once selecting the asset in Windows explorer, before the Import Options window appears. When testing this, we had an ave ...