I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...
This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...
This does not just work with BaseColor, you can affect any of the outputs by connecting something to a disconnected CreateMaterialAttributes. ...
The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...
Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...
Launch on to tvOS crashes the app on the device and returns the user to the main screen. This also affects packaged projects Update Project packaged in shipping configuration launched successfully ...
Found on: //UE4/Dev-VR CL-2967563 Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flick ...
When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...
The CrashReportClient does not allow the send buttons to be clicked on a Mac. The client works fine on Windows. This works in 4.13.2. Works in: 4.13.2 - 3167898 Broken in: 4.14.0 - 3171634 WORKA ...
Noticing that there is no scrollbar for Structures UI. This happens for the Structure and Default Value sections. When adding a new variable you see scrollbars appears for a second before disappear ...