In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...
The Ease Node when set to use the Function Ease In, Ease Out or Ease InOut the Blend Exp will reset to 2.0 on each editor reload. It will even break variable inputs to return to 2.0. Reproduced in ...
It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...
When packaging your project for shipping, the windows 64 bit option will be grayed out. I also tested this issue out in main (2455917) and the option is able to be selected but with the 4.7.2 (246 ...
This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...