Steps to Reproduce
  • Open Editor
  • Open BP_BasePawn_Parent (not in full blueprint editor)
  • Open BP_BasePawn_Child (not in full blueprint editor)
  • Under Pawn Properties on Parent, set "Use Controller Rotation Pitch" to true (also set YAW to true but not ROLL - should now show T/T/F)
  • Compile parent (not necessary for some of these bugs, but makes the save/load issue more obvious)
  • Under Pawn Properties on Child, set "Use Controller Rotation Pitch" to false (should show F/T/F, with a reset arrow on Pitch)
  • Compile Child
  • Observe that the PARENT values now show F/T/F (even though they were last set to T/T/F)
  • Observe that changes to the CHILD values now affect the parent values.
  • Set child to T/F/T
  • Save the parent (Note that it doesn't look like it needs a recompile, and currently displays T/F/T)
  • Recompile the parent (don't save). Note that the parent is back to the original T/T/F values and is no longer affected by child
  • Close and reopen editor (I chose not to save child blueprint)

Open BP_BasePawn_Parent

Observe than when it was saved out, it displayed T/F/T, but now displays T/T/F

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87555 in the post.

Login to Vote

ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.24
Target Fix4.25
CreatedJan 27, 2020
ResolvedMar 3, 2020
UpdatedMar 3, 2020
View Jira Issue