User reporting as a 4.7 Bug, but no crash report for this bug available for 4.7. Same bug found reported for 4.6.1: Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseExceptio ...
When adding elements to an array inside a code class, blueprint instances of the class do not have their array updated after a hot reload. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. This crash is only occurring in packaged games, not in the editor. The Logs contain the follo ...
This is a regression. In 4.19 and Main (CL 4008322), vertex color information does not save properly and data is lost when editor is reopened. Creating project from scratch instead of copying over f ...
Build: 4.5.0-2316912 Description: .exe crashes on iPad4 when attempting to draw a 2048x1536 texture to the HUD Frequency: 2/2 Repro: [Reproduced Internally] 1. Download attached texture file. 2. Ope ...
Branch Build Label UE4-Main Promoted-CL- 2306964 DESCRIPTION: When using the vehicle template and having any wheel selected inside the physics asset, shrinking the size of the details window ca ...
Log showing the issue is caused by a reimport:https://udn.unrealengine.com/questions/331317/recurring-editor-crash.html This Jira was created from CrashReports submitted by the public due to the hi ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...
Enabling Override Instance Data to a LevelSequencerActor that has a Shot Track can lead to an Actor being translated really far, or even a crash in the engine. The licensee has encountered a particu ...
Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...