Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer. It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...
Interactions in the Menu on VRTemplate (and I suspect that style of menu interaction in general) do not function as expected. This issue was reproduced several times (5/5), both with a VR headset an ...
Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...
Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...
While using the commandlet for RebuildPackages with -BuildLighting and having any sub-levels with level transforms will be added to the current position each time this commandlet is run. As an exa ...
When a camera attached to a spring arm is turned at a +90 or -90 degree angle in the Y Axis (can't go any further) and turned, it can jitter and cause visual issues. Note: This occurs in the base ...
Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...
Adding assets to a project on a drive that is full still creates the file at the desired location instead of in a temporary location and provides no information as to why the asset is failing to loa ...
I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...
This issue was reported by a user who was having issues with their modulated shadows showing up in random spots on their mobile devices. Their devices were a Samsung Galaxy Note 2 and a ASUS Zenfon ...