When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...
When viewing reflections in multiple viewports the reflections will differ from the original viewport. ...
Reset To Default button creation in customizations too manual? Sounds like there might be a lot of duplicated code creating reset buttons that should all called a single helper to make them identic ...
In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...
A licensee is reporting that when he re-imports the heightmap he is using for Landscape (World Composition), the foliage already painted on the surface, moves or shifts its orientation and scale. H ...
When the world settings window has been opened but is not visible, the destructor for FLightmapCustomNodeBuilder is never called to remove the editor delegates. Opening a large number of maps has be ...
TextBox(Multi-line) or EditableText(multi-line) in UMG blinks when it meets certain condition in editor. The condition is Both Size to content option for TextBox(Multi-line) or EditableText(multi-l ...
If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...
AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...
Filepath for asset referenced in Gamemode blueprint produces error: /Game/ACustom/Code/cBP_Gamemode: Failed import for ObjectProperty /Game/ACustom/HUD/Game_UI.Game_UI_C:STMSG Fix up redirectors ...