Trace complex for assets simulating physics does not show accurate collision

UE - Gameplay - Apr 27, 2015

When using Trace Complex in a LineTraceByChannel node does not give accurate results when object is simulating physics and scaled. The scaled root mesh in the BP will only register its collision rat ...

Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - OFPA - Jan 27, 2023

[AI] WP Dynamic navmesh fails to rebuild tiles with actors that are loaded but not part of the base navmesh.

UE - AI - Navigation - Feb 18, 2025

WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the ba ...

Blueprint Struct Issues - Data table wiped data

UE - Gameplay - Blueprint Compiler - Aug 19, 2024

The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...

Make Writable button does not work as intended when using Subversion

Tools - Oct 22, 2015

When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...

Placing 'Groom' asset into scene results in assertion failed

UE - Graphics Features - Feb 10, 2020

Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in:  4.25 CL#11223911 ...

Option "Use Mouse for Touch" does not work correctly when running the game in "Standalone" or "New Editor Window (PIE)" modes: Virtual joystick does not appear and mouse cursor is incorrectly hidden while captured.

UE - Gameplay - Input - Apr 1, 2025

The Editor provides option "Project Settings – Engine – Input – Mouse Properties – Advanced – Use Mouse for Touch" to allow testing virtual joysticks and other touch controls with the mouse. When ru ...

Cannot compile nativized Blueprints containing a delegate signature that includes a TMap (paired) type as a parameter.

UE - Gameplay - Blueprint - May 15, 2018

Paired types (e.g. TMap) in a delegate signature do not compile after nativizing a Blueprint class containing it due to the macro expansion and comma inside the template spec between key and value t ...

Crash While Running Project With d3ddebug Enabled (fix provided)

UE - Graphics Features - Mar 6, 2017

A licensee encountered a crash during InjectTranslucentLightArray: according to them they fixed the issue in ShadowProjectionCommon.usf: /** Cube map texture. */ TextureCube<float> ShadowDepthCub ...