Found in 2.1.0.119011 (R210). The mask export doesn't work even when the masks are regenerated from the mesh. Outcome: Error appears: "The filename, directory, or volume label syntax is incorrect ...
RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...
The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...
In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...
DBuffer Decals are rendering on top of Hierarchical Instanced Static Meshes despite being placed in the world behind the meshes. Also Reproduced in Main CL-2646357 and Releases 4.9 CL-2641818 [Ima ...
Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...
When the checkbox for Automatically checkout on Asset Modification is set to true in the editor, updating files (blueprints, materials, etc) does not check them out automatically. REGRESSION Worki ...