Texture Reimport can change a regular texture to a virtual texture

UE - Graphics Features - Feb 24, 2021

Reloading a regular texture will convert it to a virtual texture if the size is greater or equal to the "Auto Virtual Texturing Size" setting. This is often not the desired behavior. The status of t ...

Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version

UE - Gameplay - Paper2D - Jun 11, 2015

User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...

[Rhino Import]-[Rhino Blocks]-Block is not assigned to any nested layer after reimporting

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 24, 2018

[Interchange][FBX] Import of Collision with combine static mesh is different than with legacy

UE - Editor - Content Pipeline - Import and Export - Jan 22, 2025

With Interchange, the combined meshes should not include the Collision mesh. Also the combined meshes should use the collision mesh as their collision. cf. [Link Removed] ...

[CrashReport] FBX import crash - UE4Editor_UnrealEd!TSet<TPair<unsigned int,FMeshSectionInfo>

Tools - Jan 12, 2017

This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...

FBX SkeletalMesh import - Some custom attribute values interfere with SkeletalMesh Import/Export

UE - Editor - Content Pipeline - Import and Export - Dec 8, 2020

It appears that the value of a string custom attribute on a SkeletalMesh node can interfere with the import process of the SkeletalMesh, as well as with the export process according to UDN. Adding t ...

Fbx Importer: Make sure the blendshape curve keys have the correct tangent scale

UE - Anim - Oct 4, 2021

The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...

Exporting to FBx nanite staticmesh, export the low res fallback LOD 0

UE - Editor - Content Pipeline - Import and Export - Dec 7, 2022

The exporter export the render data and the nanite render data is on the gpu and is not accessible, this is why it export the fallback mesh. Its more complex then it appear since we will need to do ...