Reloading a regular texture will convert it to a virtual texture if the size is greater or equal to the "Auto Virtual Texturing Size" setting. This is often not the desired behavior. The status of t ...
User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...
With Interchange, the combined meshes should not include the Collision mesh. Also the combined meshes should use the collision mesh as their collision. cf. [Link Removed] ...
This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...
Possibly related to [Link Removed] ...
It appears that the value of a string custom attribute on a SkeletalMesh node can interfere with the import process of the SkeletalMesh, as well as with the export process according to UDN. Adding t ...
The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...
The exporter export the render data and the nanite render data is on the gpu and is not accessible, this is why it export the fallback mesh. Its more complex then it appear since we will need to do ...