Sequencer Attach track appears more offset than expected when using override instance data

UE - Anim - Sequencer - Jun 12, 2019

When using an attached track in combination with enabling override instance data it appears as though the object used in the attached track is offset more than expected (appears to be by roughly dou ...

Sequencer Curves View: Fourier Transform Curve Filter stopped working?

UE - Anim - Anim in Engine - Sep 20, 2023

The Fourier Transform Curve Filter seems to have broke in 5.3+ [Image Removed] ...

Failure to add key and potential crash when adding keyframe to sequence through details panel

UE - Anim - Sequencer - Jan 21, 2021

There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added.  ...

Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Sequence is marked dirty when closing

UE - Anim - Sequencer - Feb 24, 2023

Exporting Camera Anims from Sequencer does not copy over tangents correctly

UE - Anim - Sequencer - Sep 4, 2019

This appears to be tied to the integer time conversion. Converting in MovieSceneToolHelpers::CopyKeyDataToMoveAxis does not account for frame rate when converting tangents. I tested multiplying the ...

Import with New File option for Anim Sequences does not function

UE - Editor - Content Pipeline - Import and Export - Feb 14, 2022

The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...

Audio tracks in sequencer are not silent when extended past their playback end

UE - Anim - Sequencer - Jan 31, 2019

Audio tracks can still make noise if their tracks are extended past the end of their playback. ...

Sequencer particle toggle tracks evaluate one extra frame

UE - Anim - Sequencer - Jul 1, 2020

It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed [Link Removed]. ...