Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...
We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...
Seems like we should be specifying the .NET version like this guy's fix. ...
DataTableUtils::IsSupportedTableProperty needs updating to include those types, and we should probably also make sure they export in a nice way in the JSON exporter/importer (the CSV one can just us ...
1080p videos do not play as startup movies, and there is no indication as why given by the editor. 1080p videos will work with media framework. There is no documentation either, so there is no indic ...
The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...
Using the remote build process (making an iOS build from Windows with a remote Mac) no longer functions properly on iOS 14.5 devices. It's possible to create an ipa, but it's not actually possible ...
For UMG delegates, we currently have a fixup pass that ensures that bound functions match the signature of the native delegate. However, the fixup appears to use the wrong function name, which cause ...
Thread here: https://github.com/dotnet/standard/issues/1279 ...