Decal normals causes underlying shadow masks to become visible

UE - Graphics Features - Oct 14, 2024

When using a Translucent or Modulate blend mode decal, the underlying shadow may become visible with VSMs, RT Shadows, and with the Pathtracer. When no normal is applied and a sphere is used to tes ...

Cloud Presenter - Presentations with phasing may display all phases at once immediately after launch

TM - Tools - Oct 11, 2024

Some Presentations containing Phasing will display all phases simultaneously in the Twinmotion Cloud after the Presentation is launched. Issue is consistently reproducible for affected Presentati ...

iOS package with Metal Desktop Renderer enabled crashes on iPhone

UE - Rendering Architecture - RHI - Oct 11, 2024

iOS package with Metal Desktop Renderer enabled crashes on iPhoneThis issue does not occur if Metal Desktop Renderer is disabled ...

CharacterMovement doesn't clear velocity

UE - Simulation - Physics - Oct 11, 2024

Velocities are not being cleared when physics simulation set to false.  ...

[Interchange] mesh outside LODs hierarchy are added to only lod 0 it should be added to all lods

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

[Interchange]: Skeletal mesh import do not take geometric transform

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

We need to support geometric transform for meshes when importing skeletalmesh ...

Crash on PIE shutdown

UE - Anim - Sequencer - Oct 9, 2024

threads: [Link Removed] [Link Removed] Another occurence: [Link Removed] ...

FASTBuild cannot compile 5.5 for Windows.

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 8, 2024

A licensee reported errors related to the sarif file when compiling version 5.5 using FASTBuild. The problem is that the FB implementation code doesn't know how to deal with the /experimental cl.exe ...

Mesh Paint mode's Texture Paint has obvious artifact with UV seams

UE - Rendering Architecture - Oct 8, 2024

Mesh Painting Texture Paint tool can miss some pixels along UV seams, even with "Enable Seam Painting" set to True. This appears to be because of the difference between rasterization and sampling. ...