No user comments in crash group 450 NewHeight = FMath::Max( NewHeight, FMath::Min( OldHeight, MinRetainedHeight ) ); 451 } 452 453 if (IsMaximized()) 454 ...
AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...
Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...
Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...
After the second recording time, the event listener registration in FGeometryCollectionCacheAdapter::InitializeForRecord is skipped. Here is a workaround :// We only need to register event handlers ...
Reported in SF [Link Removed] and on the forums at https://forums.unrealengine.com/t/substance-3d-materials-not-reflecting-light-properly/2718611 UV rotation behavior is incorrect for Substance mat ...
I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...
Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...
Casting to the child of a blueprint using the self reference (as the parent) throws a warning. Then placing a self reference anywhere in the event graph of the child by it's self will cause a crash ...
Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...