This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
1760 template<typename BaseResourceType> 1761 TD3D11Texture2D<BaseResourceType>* FD3D11DynamicRHI::CreateTextureFromResource(bool bTextureArray, bool bCubeTexture, EPixelFormat Format, uint32 TexCreateFlags, const FClearValueBinding& ClearValueBinding, ID3D11Texture2D* TextureResource) 1762 { 1763 D3D11_TEXTURE2D_DESC TextureDesc; 1764 ***** TextureResource->GetDesc(&TextureDesc); 1765 1766 const bool bSRGB = (TexCreateFlags & TexCreate_SRGB) != 0; 1767 1768 const DXGI_FORMAT PlatformResourceFormat = FD3D11DynamicRHI::GetPlatformTextureResourceFormat((DXGI_FORMAT)GPixelFormats[Format].PlatformFormat, TexCreateFlags); 1769 const DXGI_FORMAT PlatformShaderResourceFormat = FindShaderResourceDXGIFormat(PlatformResourceFormat, bSRGB); 1770 const DXGI_FORMAT PlatformRenderTargetFormat = FindShaderResourceDXGIFormat(PlatformResourceFormat, bSRGB);
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateTextureFromResource<FD3D11BaseTexture2D>() [d3d11texture.cpp:1765] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2DFromResource() [d3d11texture.cpp:1949] UE4Editor_OculusHMD!OculusHMD::FD3D11CustomPresent::CreateTexture_RenderThread() [oculushmd_custompresent_d3d11.cpp:88] UE4Editor_OculusHMD!OculusHMD::FCustomPresent::CreateTextureSetProxy_RenderThread() [oculushmd_custompresent.cpp:273] UE4Editor_OculusHMD!OculusHMD::FLayer::Initialize_RenderThread() [oculushmd_layer.cpp:325] UE4Editor_OculusHMD!OculusHMD::FOculusHMD::InitializeEyeLayer_RenderThread() [oculushmd.cpp:2410] UE4Editor_OculusHMD!TGraphTask<`OculusHMD::ExecuteOnRenderThread'::`5'::EURCMacro_ExecuteOnRenderThread>::ExecuteTask() [taskgraphinterfaces.h:785] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:651] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:560] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52251 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.19 |
Created | Nov 10, 2017 |
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Resolved | Jan 9, 2018 |
Updated | Apr 27, 2018 |