Crash launch application adding .umap url

UE - Foundation - Core - Aug 6, 2020

The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...

Foot Placement tries to step on vertical surfaces

UE - Anim - Gameplay - Oct 31, 2023

From a community member: Are you responsible also for the FootPlacement node? Its fantastic, but there is a possible bug with the walkable surface handling. It tries to step even on vertical surfac ...

[CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [blueprintnativecodegenmodule.cpp:391]

UE - Gameplay - Blueprint Runtime - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...

Some materials render black on Iphone 6 series phones

UE - Platform - Mobile - Oct 6, 2016

Some materials are not rendering on iphone 6 series devices. They will render completely black on one device but not others in the same series. Replacing the material with a basic material renders o ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2018

User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...

Attempting to override timeline function in child blueprint crashes editor

UE - Gameplay - Blueprint - Sep 24, 2015

Attempting to override a timeline within a child blueprint causes the editor to crash. Frequency: 4/4 Crashreporter: [Link Removed] ...

Compile error in ShadowDepthVertexShader.usf if INTERPOLATE_POSITION

UE - Graphics Features - Oct 21, 2015

Shader compile error in function PositionOnlyMain() in ShadowDepthVertexShader.usf if defined INTERPOLATE_POSITION. LogShaderCompilers:Warning: 1 Shader compiler errors compiling WorldGridMaterial ...

The Find Node Can Crash on Compile After a Blueprint Compile Error

UE - Gameplay - Nov 21, 2019

The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...

Attached Project Crashes When Attempting to Open Blueprint

UE - Gameplay - Blueprint - Nov 11, 2015

The project in question: [Link Removed] The user is experiencing an issue where they've fixed compile errors on their NPC blueprint, and now are unable to open it without experiencing a crash. Righ ...

Editor crashes when attempting to reimport multiple Data Table assets that do not have an associated data source file

Tools - Oct 19, 2018

Attempting to Reimport multiple Data Tables that do not have associated data source files results in the Engine crashing. When a single Data Table is selected to be reimported, the Editor asks for t ...