OFPA Localizable Text Instances are not gathered when world partitioning is disabled

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2025

Context One File Per Actor (OFPA) reduces overlap between users by saving data for instances of Actors in external files, removing the need to save the main Level file when making changes to its Act ...

Bug: Level Sequence OriginOverrideLocation not propagating to newly added nested ShotTracks

UE - Anim - Sequencer - May 14, 2025

Within a Level Sequence, it's possible to override the transform (OriginOverrideLocation) of a ShotTrack. This generally works as expected — all nested ShotTracks should inherit and apply the transf ...

When using Drag and Drop UMG, Projects deployed to devices will crash once the UMG is touched and moved

UE - Editor - UI Systems - Dec 30, 2014

When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...

MaterialInstanceConstant doesn't refresh soft references of non-overridden texture parameter

UE - Graphics Features - Aug 22, 2022

Observed by a licensee: [Link Removed] When a material instance points to a material, and the material is edited to change a texture and the material and material instance are saved, the material i ...

Syncing to an asset through in-editor interface will not update existing assets while in the editor

Tools - Sep 4, 2015

If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...

Implied Decal Blend Modes don't account for static ignore-switch parameters in an expected way

UE - Graphics Features - Sep 28, 2021

The desired behavior from a user perspective here is that they'd be able to use Static Switches in a decal master material to toggle different features and behaviors. In the above setup, if I set th ...

NPC - Does not get updates from Material Parameter Collection changes in the editor

UE - Niagara - Sep 30, 2024

When an MPC is selected as the Source Material Collection for an NPC, all of its current parameters are carried over to the NPC with their current values. After that, if parameters are added to, rem ...

DeprojectScreenPositionToWorld has inaccurate behavior in VR

UE - Platform - XR - May 6, 2015

Calling DeprojectScreenPositionToWorld while in VR mode does not project from the center of the Oculus view. Using the results of the call with a line trace will show the line coming off center fro ...

Getting Relative Location of an Object That Once Simulated Physics Returns World Location

UE - Simulation - Physics - Dec 10, 2015

Attempting to get the Relative Location of a component that once simulated physics, but has been dynamically set at runtime to not simulate physics returns the World Location instead until the actor ...

OnKeyDown does not function in packaged game

UE - Editor - UI Systems - Jul 17, 2015

Pressing down a key for a widget blueprint works in PIE however, it's not functioning once the project is packaged. Project Rar File: [Link Removed] ...