Arrays chosen through a Select node cannot be altered

UE - Gameplay - Blueprint - Jun 3, 2015

Arrays chosen through a Select node cannot be altered. Note - This is also reproducible using any of these nodes instead of using 'Add':Add UniqueSet Array ElemInsert ...

Pointer being freed was not allocated on IOS with MallocBinned2

UE - Platform - Mobile - Apr 15, 2024

Slack thread [Link Removed] Probably related to the same issue seen on Android, explained here: [Link Removed] ...

Actors re-scale to original size when attached to other actors

UE - Gameplay - Nov 21, 2014

Actors rescale to their original size when placed in level then attached to another actor. ...

Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

UE - Anim - Rigging - Control Rig - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...

Attempting to export sequencer camera causes editor to crash on Linux

UE - Platform - Linux - Oct 26, 2016

Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...

(Regression) Risk of PostLoad() assert crash in all cooked, nativized builds with async load thread enabled.

UE - Gameplay - Blueprint - Oct 25, 2018

This is a regression that was introduced by the fix for [Link Removed]. As a result, we can potentially hit an assert in a cooked, nativized build during async load of a non-nativized Blueprint CDO ...

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials

UE - Graphics Features - Jul 10, 2014

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials.  (See Screenshots below) IMPACT:                   Cannot use both Atmospheric Fog ...

Planar Reflections distorted if Separate Translucency Screen Percentage less than 100%

UE - Graphics Features - Aug 19, 2020

Planar reflections with any value lower than 100 for SeparateTranslucencyScreenPercentage are skewed/distorted when moving the camera, not representing the correct image when the value is 100. ...

Collapsed Nodes do not move with their functions

UE - Gameplay - Blueprint - Apr 10, 2015

When you create a function and collapse nodes within it, the collapsed nodes to not follow the function category switch. I also noticed that when you move the function around that has the collapsed ...

Scene capture allocate internal render target

UE - Graphics Features - Apr 13, 2018