Hi, I noticed an issue when exporting USD assets that contain materials using UDIM textures. When exporting USD, the “Bake Materials” option allows me to export the base textures and relink them c ...
Working with a big USDStageActor is complicated due to visibility management. We are importing "simple" environments from usd files through the USDStageActor. However, when the artist wants to hide ...
Helloo everyone!! 😄 We are experiencing an issue with importing skeletal meshes from alembic. For reference, this issue happens in vanilla engine 5.7.4, but it doesn't occur in versions 5.6.x. 1) ...
A USceneCaptureComponent2D with bCaptureEveryFrame = true and default post process settings causes FLumenSceneData::IndirectLightingAtlas and RadiosityNumFramesAccumulatedAtlas on the sharedScene->D ...
The correct debug camera is no longer used if the class is set in a config file or within the Editor. When the debug camera is toggled on, the default will be used instead. If the class is set in co ...
The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs. When scrubbing, requests to ForceUpdateProxyValue are ...
A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple worker threads can progress past if (!Sig.IsValid()) and st ...
This issue was reported by a licensee and we also hit it during dev work on the crowds demo. It seems that this may be a general issue with motion vectors and teleporting actors as there are variou ...
A licensee is reporting transform issues related to using non-uniform negative scale on LevelInstances and PackedLevelActors. ...