Tool tips for widget components do not appear to show up when the widget component is set to world space ...
In case of running a packaged build the file can't be written on the G drive. HandleMemReportDeferredCommand writes to a relative path by default, but such files should be written to the developer ...
In my case using MSAA with thick exponential height fog in the map will cause thin horizontal lines where the fog has no effect. The artifact only appears at certain view angles you may have to lo ...
RawDataCurve is still saved in cooked builds even though it isn't needed ...
Byte properties tagged as bitmask values will emit an error on pin default value validation. ...
Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings ...
Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...
In an Actor Blueprint, in the Skeletal Mesh Component's detail panel, the "Anim to Play" window is too narrow and only shows a small portion of the selected animation name. (See attached image.) Re ...