First four landscape tools are not accessible in VR Editor Mode

UE - Editor - Workflow Systems - Jan 8, 2018

Tested in Oculus.  Found in 4.18.2 CL 3794801, 4.17.2 CL 3658906.  Not able to reproduce in 4.19 Main due to a crash upon launching VR Mode.   Users are able to select any of the first four sculpt ...

Split screen causes rendering issues with lightshafts

UE - Graphics Features - Feb 21, 2018

There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...

Unreal crashes when you connect scalar node to scalar input, when material function has a vertex interpolator

UE - Graphics Features - Mar 19, 2018

There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...

Renaming a BP interface function/event breaks all existing uses of that function/event

UE - Gameplay - May 24, 2018

If you rename a blueprint interface function or event that is used somewhere in a blueprint, it will break the usage of that function/event. If it was a function, it will actually delete all the BP ...

[CrashReport] UAIBlueprintHelperLibrary::CreateMoveToProxyObject [aiblueprinthelperlibrary.h:26]

UE - Foundation - Core - May 9, 2018

User comments in crash group:I tried making an AI run into my sidescroller characterstarting level with ai 2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = tru ...

Crash caused by Buffer Overread in TBitArray operator < function

UE - Foundation - Core - Aug 29, 2018

A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...

Smart Nav Links created via Load Level Instance are broken, but Simple Nav Links are fine

UE - AI - May 20, 2019

Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...

Pawn's role is incorrect in BeginPlay on client if a multicast RPC is called in BeginPlay on server

UE - Networking - Jun 6, 2022

It seems as though calling a multicast RPC during BeginPlay on the server will cause the new actor to finish spawning on the client before applying any initial replicated data, such as the actor's R ...

Packed level blueprint does not behave as noted in documentation.

UE - World Creation - Worldbuilding Tools - Nov 28, 2022

In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...

Specular highlight and roughness issue on clearcoat material with second normal at certain view angles

UE - Graphics Features - May 21, 2025

Specular highlights on non-Nanite meshes with a clearcoat material that has the second normal enabled will disappear at certain view angles. This can be worked around by adding a constant node to th ...