Description

There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This issue does not appear to be a regression.

Versions Tested: Issue occurs on all versions tested
4.17.2 CL - 3658906
4.18.3 CL - 3832480
4.19p5 CL - 3898826
4.20.0 CL - 3879785

Steps to Reproduce
  1. Create a new project (no template or starter content needed)
  2. In the new level> Open the level blueprint > on event begin play add a create player node
  3. Save the blueprint and close it
  4. Add an exponential height fog to the scene
  5. Enable the light source to have light shaft occlusion
  6. PIE and rotate the player camera you can control 180 degrees
    Result: On the second player's screen the lighting has a visual error occur
    Expected Result: There is no visual error on the second player's screen

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-55406 in the post.

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ComponentRendering - Features Teams
Affects Versions4.174.184.194.20
CreatedFeb 21, 2018
UpdatedMay 31, 2019