This is a common crash affecting users on Windows and Linux. It also appears related to an older Mac crash ([Link Removed]). Users have not provided any new descriptions. Source Context 959 ...
This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in [Link Removed] for past engine versions. Source Context 33 virtual void Serialize(void* ...
Final bits of logging show:D/UE4 : [2019.03.18-16.36.59:236][ 0]LogInit: Display: Starting Game. D/UE4 : [2019.03.18-16.36.59:236][ 0]LogNet: Browse: /Game/FirstPersonCPP/Maps/FirstPerson ...
We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...
Having Child Actor Components that are set in code can cause data loss upon compiling the blueprint. In this particular scenario, there are two custom Actor classes involved, MainActor and SubActo ...
When a Material Instance is loaded that has a nullptr layer in StaticParametrs.Materiallayers. The Material Instance will create it's own CachedExpressionData but the ConnectedParameterMask will be ...
This is a trending crash after the 4.17.2 hotfix, but has occurred since 4.17.0. Users have not provided any description of their actions when the crash occurred. The callstack shares similarities ...
When adding a new C++ class to a project via the editor's interface, Visual Studio is opened but it ends up opening more than is necessary. Firstly, Visual Studio is opened without focus on the two ...
I've observed this issue in 4.18.3 and 4.19.1. Per Licensee: So we've spotted an issue that I wanted to put on your radar with dynamic shadowed stationary lights + r.ForwardShading=1 What we're s ...
This has occurred so far using ES31 with Launch On to Android. It didn't occur with ES2 or Vulkan.Error: === Critical error: === Error: Error: Fatal error: [File:D:\Streams\Fortnite_Staging\Engin ...