There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
Adding local offset to Paper Flipbook in UE.4.22 results in rendering distortion. ...
In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...
In 4.7 you could select multiple material assets in the content browser, right click and choose Asset Actions > Property Matrix to bulk edit material properties, but in 4.8 and 4.9, this feature is ...
THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...
There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh tha ...
After enabling "Support Compute Skincache" in the project settings and packaging a game on Linux, the packaged game will throw an assert. Any setting that turns "Support Compute Skincache" on automa ...
When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...
For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...
Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...