For reference, it was fine in 4.24
In particular, jittering is severe when the camera is moving.
GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if intended.
1. Create New Level in 4.27
2. Place a few thin boxes
3. Add PostProcessVolume
4. Enable 'High Quality Gaussian DoF on Mobile'
5. Set scale value to 2.0
6. Previewing Android 3.1
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Why is the ProceduralMeshComponent not drawing a face?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130682 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26, 4.27 |
Target Fix | 5.0 |
Created | Oct 5, 2021 |
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Resolved | Oct 9, 2021 |
Updated | Nov 26, 2021 |