When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...
When having an Exponential Height Fog actor far away from origin, after doing Set World Origin Location, Exponential Height Fog's appearance changes. ...
If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
When designating 3 Intro/Start Up movies to play back to back in the Project Settings of a mobile project, the user reports that they will play as expected for Android devices, but only one movie wi ...
Ensure thrown when using root motion with Sub Animation Blueprints ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...
Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
Getting a performance hit when sculpting landscape that has foliage on it. ...
Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h from lines 558 - 674. The variables appear to have been added in July and immediately marked as deprecated. ...