Inconsistent Prioritization of Navigation Modifiers

UE - AI - Dec 12, 2016

When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...

Exponential Height Fog renders incorrectly after Set World Origin Location

UE - Graphics Features - Dec 12, 2016

When having an Exponential Height Fog actor far away from origin, after doing Set World Origin Location, Exponential Height Fog's appearance changes. ...

Switching to different modes in the Modes panel causes PIE to take input from a connected VR headset for the Y axis camera movement

UE - Platform - XR - Dec 9, 2016

If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...

Start Up Movies Are not Playing for iOS Devices when using Launch-On

UE - Platform - Mobile - Dec 9, 2016

When designating 3 Intro/Start Up movies to play back to back in the Project Settings of a mobile project, the user reports that they will play as expected for Android devices, but only one movie wi ...

Ensure thrown when using root motion with Sub Animation Blueprints

OLD - Anim - Dec 9, 2016

Ensure thrown when using root motion with Sub Animation Blueprints ...

Sub Animation Blueprint causes crash when compiling character BP

OLD - Anim - Dec 9, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...

Destructibles cannot reassign mesh in Level details panel if a Blueprint

UE - Simulation - Physics - Destruction - Dec 9, 2016

Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...

[CrashReport] UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::GenerateDebugObjectNames() [sblueprinteditorselecteddebugobjectwidget.cpp:454]

UE - Gameplay - Blueprint - Dec 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Single digit frame rate when sculpting landscape foliage.

UE - LD & Modeling - Terrain - Landscape - Dec 9, 2016

Getting a performance hit when sculpting landscape that has foliage on it. ...

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h

UE - Simulation - Physics - Dec 8, 2016

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h from lines 558 - 674. The variables appear to have been added in July and immediately marked as deprecated. ...