Importing a 16x16km landscape at 0.5m resolution crashes Unreal (not enough VRAM)

UE - Graphics Tools - Terrain - Landscape - Jan 9, 2023

[CrashReport] Crash on FMaterialEditor::OnCanPromoteToParameter()

UE - Rendering Architecture - Materials - Jun 22, 2017

This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...

[CrashReport]UnrealEditor-Chaos!Chaos::TEventContainer<Chaos::FCollisionEventData>::DispatchConsumerData() [EventManager.h:214]

UE - Simulation - Physics - Mar 14, 2022

Generated from CrashReporter Error Messages:Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array ind ...

[Bug] 4.7.0 preview 5: Cannot add events for the main component of the SkeletalMeshActor

UE - Gameplay - Blueprint - Feb 9, 2015

In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...

Blueprint Functions Aren't Listed in the Profiler Tool

UE - Foundation - Core - Sep 19, 2019

Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...

When using the draw text node On paint setting the position appears to have no effect

UE - Editor - UI Systems - Dec 7, 2015

If the user uses the on paint function in combination with the draw text node then the text appears to only at the position 0,0 regardless of what position is specified. ...

Linux server builds of 4.24.0 failing due to Text3D plugin's dependencies on FreeType2 and HarfBuzz

UE - Platform - Linux - Jan 31, 2020

The build error is descriptive. FreeType2.Build.cs and HarfBuzz.Build.cs explicitly check if they are being used for a Unix server build and throw exceptions to prevent that. Commenting out those ex ...

Scene Depth appears to return zero on iOS

UE - Platform - Mobile - Feb 13, 2017

Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth ...

Up Ratio on the Gear Setup for Vehicle Movement Component does not work correctly

UE - Simulation - Physics - Sep 11, 2015

When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...