Sequencer causes 3DWidget on BP vectors to snap to Actor when active

UE - Anim - Sequencer - Nov 15, 2025

When we have Vectors in BP with Show 3D Widget enabled, the Transform Widget would always snap back to the Actor after we move the 3D Widget in-world. [Link Removed] Removing the _DaySequenceActor ...

[CrashReport][Crash] UnrealEditor-Core!IMemoryReadStream::CopyTo()

UE - Rendering Architecture - Apr 10, 2025

Intermittent crash in virtual texture transcode. Usually mempy from nullptr but also occasionally we see the same callstack with memcpy to random location. ...

Chaos : Crash when destroying part of Geometry collections clustered by AnchorField

UE - Simulation - Physics - May 10, 2021

Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...

[CrashReport] Linux crash - llvm::TargetLowering::LowerCallTo()

UE - Platform - Linux - Jul 20, 2017

This is a common Linux crash in 4.16.2. ...

Physics simulation shows strange behavior with specific skeletal mesh configurations

UE - Simulation - Physics - Mar 3, 2017

PhAT is inconsistent on when it does and doesn't apply scale to Constraint positions. This leads to cases where the positions provided create constraints that may not work when the Preview Skeletal ...

A Simulating Physics component with StartAwake = false will be awoken by a Welded component

UE - Simulation - Physics - Jan 10, 2025

A Simulating Physics component with StartAwake = false will be awoken by a Welded component If a welding occurs during the call to OnCreatePhysicsState, this breaks the start awake disabled flag. Th ...

Linux crashes in the Project Browser without using the -nocef command

UE - Platform - Linux - Feb 22, 2022

When opening Unreal Editor on Linux, the Project Browser opens but is completely unresponsive. Shortly afterwards the editor will crash. If you use the -nocef command when opening the Editor, everyt ...

[AI] Crash when gathering heightfield geometry on worker thread

UE - AI - Navigation - Jun 25, 2025

From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...

Assets are invalidated if named or renamed with a leading underscore

UE - Editor - Content Pipeline - Content Browser - Jan 12, 2017

Renaming or naming assets with a leading underscore invalidates the asset. The assets will be renamed to "None" and report occupying 1KB in space. It is no longer possible to interact with an object ...

Landscape Resize Tool Stall

UE - Graphics Tools - Terrain - Landscape - Oct 3, 2023

From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...