Opening Floating Editor Window Locks Camera to Upward Position

Tools - Jan 19, 2016

Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...

[Audio Capture] - Editor crashes when activating an Audio Capture component when there are no active input or output devices avilable

UE - Audio - Aug 12, 2022

If a device has no available input or output devices, activating an Audio Capture component will cause the device to crash. Occurs in Editor and Runtime. Assertion failed: NumTotalFrames > 0 [File:E ...

Unexpected vertex normal orientation when manipulating some morph targets

OLD - Anim - Jul 19, 2016

Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...

Generation of sub-level LOD doesn't work when forward rendering is used

UE - World Creation - Worldbuilding Tools - World Composition - Mar 9, 2020

When using WorldComposition and building LOD for a sublevel, textures of generated Landscape LOD are not correct when the project has forward rendering enabled. The issue is that the material gener ...

Enum to string conversion has different results in PIE vs Cooked builds

UE - Gameplay - Blueprint Runtime - Aug 17, 2021

This is because the metadata is editor only and will be stripped in a cooked build. We should make the behavior of the to string function consistent between PIE and a cooked build. ...

Cannot Move Assets and Folders Simultaneously in Content Browser

UE - Editor - Content Pipeline - Content Browser - Nov 30, 2016

Users cannot move assets and folders from the same containing folder to a different folder causing them to have to move them separately. Regression: No ...

Crash on FDeferredShadingSceneRenderer & FTranslucentPrimSet with Dynamic Directional and Lit Translucent FX

UE - Graphics Features - Nov 11, 2015

User reporting crash with a specific setup using Lit Translucent FX Clouds and a Day-Night Setup running on a Timeline from Level Blueprint. [Link Removed] 4.8 BUGG: [Link Removed] 4.9 BUGG: [Li ...

Crash on Exiting or Starting PIE with Weight Blended Landscape on ES2 Preview Level

UE - LD & Modeling - Terrain - Landscape - Oct 8, 2015

When you are in Rendering Preview Level ES2 (Mobile/HTML) and have a level which has a landscape with weight-blended layered material painted on, PIE will crash on Start of or Exit from. [Link Remo ...

Real Time Preview for Converted Vector Parameters not working

UE - Graphics Features - Dec 5, 2014

The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...

Enum Variable doesn't pull the correct Default Value

UE - Gameplay - Blueprint - Aug 10, 2015

Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...