Editor crashes when a hot reload is performed on a project that contains a custom User Defined Struct code class

UE - Foundation - Core - Feb 20, 2017

Adding a custom User Defined Struct code class to a project causes the Editor to crash whenever a hot reload is performed on that project. Removing the custom User Defined Struct class allows hot re ...

Scene Captures not working on Android

UE - Platform - Mobile - Feb 21, 2017

User reports scene captures are not working on Galaxy S6 and S7 both in regular mode and in GearVR mode. ...

Is Fullscreen Mode Dirty always returns true for Windowed Fullscreen

Tools - Feb 27, 2017

Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...

Data Table export/import doesn't support map/set properties

Tools - Feb 27, 2017

DataTableUtils::IsSupportedTableProperty needs updating to include those types, and we should probably also make sure they export in a nice way in the JSON exporter/importer (the CSV one can just us ...

BP nativization doesn't work with localized text

UE - Editor - UI Systems - Localization - Feb 28, 2017

Unable to pass TMap or TSet as a parameter for a UFUNCTION

UE - Foundation - Core - Mar 2, 2017

Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...

Removing a key from a Enum Map variable causes duplicate keys to remain

UE - Gameplay - Mar 3, 2017

Removing a key from a Enum Map variable causes duplicate keys to remain. It doesn't seem to happen if the removed key is the first and last key, but only with the middle keys. For example: A (Remo ...

Tool tips for widget components do not appear to show up when the widget component is set to world space

UE - Editor - UI Systems - Mar 6, 2017

Tool tips for widget components do not appear to show up when the widget component is set to world space ...

XB1: assert failure writing memreport from packaged build

UE - Platform - Console - Mar 6, 2017

In case of running a packaged build the file can't be written on the G drive. HandleMemReportDeferredCommand writes to a relative path by default, but such files should be written to the developer ...

Rendering Artifact With Exponential Height Fog

UE - Graphics Features - Mar 9, 2017

In my case using MSAA with thick exponential height fog in the map will cause thin horizontal lines where the fog has no effect. The artifact only appears at certain view angles you may have to lo ...