RawDataCurve is still saved in cooked builds even though it isn't needed

OLD - Anim - Oct 27, 2016

RawDataCurve is still saved in cooked builds even though it isn't needed ...

UEdGraphSchema_K2::DefaultValueSimpleValidation() outputs an error message for bitmask fields.

UE - Gameplay - Blueprint - Mar 14, 2017

Byte properties tagged as bitmask values will emit an error on pin default value validation. ...

Hot Reload: Component bCanEverTick is not updated after compile

UE - Gameplay - Components - Mar 15, 2017

Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings

Tools - Mar 20, 2017

Standalone window goes behind other windows when using a combination of Set fullscreen mode and Apply Resolution settings ...

Crash occurs when a struct containing an instanced object property is used as the value for a TMap in a class that is subclassed in Blueprints

UE - Foundation - Core - Mar 23, 2017

Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...

Distance Field AO not Rendering in VR

UE - Platform - XR - Mar 24, 2017

Distance Field Ambient Occlusion does not render in VR. I mentioned to the user reporting this issue, that using DFAO is more than likely disabled by default due to the baseline cost of using the ' ...

Skeletal Mesh Component Anim to Play Window Too Small

Tools - Mar 24, 2017

In an Actor Blueprint, in the Skeletal Mesh Component's detail panel, the "Anim to Play" window is too narrow and only shows a small portion of the selected animation name. (See attached image.) Re ...

Inaccurate warning message when changing editor settings on Linux

UE - Platform - Linux - Mar 27, 2017

When making changes to Editor Preferences or Project Settings on Linux, a warning message appears that the ini file is not writeable, however the changes are still recognized/saved. This warning me ...

Actor Attached On Begin Play Offset on Client When Using SnapToTarget

UE - Networking - Mar 27, 2017

When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...