[CrashReport] UArrayProperty::DestroyValueInternal

UE - Gameplay - Blueprint - Sep 14, 2017

This is a somewhat common crash that has affected multiple users in 4.17. User Descriptionstried to compile a blueprint after changing blueprint interface function definitions. Source Code 121 ...

SceneCaptureComponent2D 'Primitive Render Mode' Always Selects Legacy Option

UE - Graphics Features - Nov 9, 2017

When using SceneCapture2D and trying to edit the "Primitive Render Mode" (found in Details panel, Scene Capture) you can select the "Render Scene Primitives (Legacy)" and the "Use ShowOnly List" opt ...

Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key

Tools - Nov 13, 2017

Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key. This issue does not occur when the blueprint is a tab of the main UE4 editor window. Th ...

Audio/Video out of sync after seek

Media Framework - Jan 29, 2018

There is an issue that sometimes occurs when using the seek option in the media player while the Decoder is set to WMF. When this happens the audio desyncs from the video and for the rest of the vid ...

Geometry Pen Tool Duplicates Bushes On Grid Size 1 & 5

UE - LD & Modeling - Modeling Tools - BSP - Mar 7, 2018

There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...

Mouse Events cannot be treated as Touch on Android Apps on Chromebook

UE - Platform - Mobile - Mar 18, 2019

A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...

Incorrect number of parameters in empty Shipping version of the DrawDebugString() function signature

UE - Foundation - Core - Mar 26, 2019

The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...

[AI] ZoneShapes visualization does not reset after selecting another actor

UE - AI - Jul 26, 2023

ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...

Translucent materials with Modulate blend mode disappear with down-res translucency enabled

UE - Graphics Features - May 28, 2024

Reported from this UDN: https://udn.unrealengine.com/s/question/0D5QP00000MLlco0AD/active-dtr-doesnt-render-beforedofmodulated-materials?fromCase=1 The problem is that, except in very specific circ ...

Crash when changing r.MaterialQualityLevel when FastGeo plugin enabled in cooked build

UE - World Creation - Worldbuilding Tools - Sep 5, 2025

The engine crashes when the r.MaterialQualityLevel is changed in a cooked game that uses the FastGeo Streaming Plugin. The crash doesn't repro with the same steps in Editor, just in a cooked build. ...