Sequencer: No preview animation shown without an animation track

UE - Anim - Sequencer - Apr 2, 2019

From User: "Sequencer: When using an animBP there's no animation at all (preview) without an animation in the animation track. Strangely enough the animation BP starts running if you add any animat ...

Browsing to a "Packaged Level Actor" does not take to the PackagedLevelActor inside the Content Browser.

UE - Editor - Content Pipeline - Jan 8, 2025

There is a bug inside Unreal Editor when selecting "Browse to Asset" for a Packed Level Actor. Right clicking the Packed Level Actor, all the asset options appear. If you click the "Browse to Asse ...

Landscape Grass renders offset from Landscapes

UE - World Creation - Worldbuilding Tools - Foliage - Mar 24, 2020

Foliage spawned from Landscape Materials is rendering offset from the Landscape the material is applied to. I can reproduce this issue with or without Edit Layers enabled. I'm unable to reproduce ...

Thare are some case in which KeepState doesn't work propely if level sequence have multiple Shot and Transform Tracks

UE - Anim - Sequencer - Feb 16, 2021

if fulfilling following conditions, KeepState setting of transform track doesn't work.level sequence have 3 or more shot have camera track and actor track have transform tracktransform track of acto ...

Nanite Landscape crash on save

UE - Graphics Tools - Terrain - Landscape - May 21, 2024

UDN description:When landscape is flagged as Nanite enabled but nanite mesh has not been built yet, a save operation (or an auto save) triggers a fatal failed check in ULandscapeNaniteComponent::Ini ...

Ray Traced Translucency causes artifacts when rotating a Static Mesh that is far away from center of the map

UE - Graphics Features - Jun 17, 2022

Tested in //UE4/Release-4.27 CL#18319896 Ray Traced Translucency causes artifacts when rotating a Static Mesh in the 'Open World' level when moved far away from the center of the map. The Artifacts ...

"REFLECTION CAPTURES NEED TO BE REBUILT" is displayed on a cooked game.

UE - Graphics Features - Lumen - Jul 29, 2020

This issue occurs when streaming levels including reflection captures are displayed with  delay. When it finishes loading assets, reflection capture textures are uploaded to the GPU. Then the leve ...

Add Chunks button in asset audit tool does not function because of name compare problem

UE - Editor - Content Pipeline - Content Browser - Aug 5, 2020

The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...

Lyra standalone game instance crashes when Player #2 equips new weapon

UE - Gameplay - Input - Apr 5, 2022

Discovered while testing Lyra project for //UE5/Main - Foundation Shelf - FAssetDataGatherer Stall Fix Smoke. This issue is NOT dependent on the shelf and occurs without the unshelved files. This ...

[CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]

UE - Foundation - Core - Aug 14, 2017

This is a trending crash coming out of the 4.17.0 release. The same callstack also occurred during the 4.11 release, but otherwise hasn't had an occurrence until now. Users have not provided any de ...